TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA
VEHICLE AND PROPS DESIGN
PRE-PRODUCTION
INSTRUCTIONS
PRE-PRODUCTION
INSTRUCTIONS
You are to create a suitable vehicle and props design for the world that you have proposed across for character design and anatomy (optional) or you can have it separate. Your vehicle and props should communicate its functionality that reflect the world proposed. Note that for vehicle (man-made mechanical), you are to choose 1 minimum from any of these types (land, air, water), whilst props are the components suitable to your vehicle where you will be continuously developing till your Final Project. Here you will be showcasing your ideation process as listed below:
1. Moodboard and style guide
2. Thumbnail Sketches
3. Silhouettes (10 pieces in 1 sheet)
4. Rough Value painting (5 chosen from the silhouettes) - 1 sheet
5. Design breakdowns - min 1 sheet
**Submission**
PDF collections of all the listed items. Each items should be in 1920 x 1080 pixels. Please keep your raw files as a proof. Progressions to be showcased in your e-portfolio at the end of your assignment.
MOODBOARD
In this project, I plan to design a vehicle with both offensive and defensive capabilities, which will be used in an amusement park ruled by mechanical creatures.
Fig 1.1 Moodboard
SKETCHES AND SILHOUETTES
Since I want to design vehicle with both offensive and defensive capabilities, Mr.Kannan looked my ideas and suggested me to design a tank. I get some screenshots from the video which show how the tank works and what people do inside.
Fig 2.1 Research
Fig 2.2 Appearance Ideation
Fig 2.3 Breakdowns Ideation
FEEDBACK
Week 3: Should have a supporting moodboard with real and existing reference vehicles. This should include sub-matter, focusing on either shapes or patterns. The moodboard will serve as art inspiration and subject study. The initial sketch must be completed by Week 4. The Project 1 slides will be used until Project 2.
Week 5: Try to draw the base then do a variation. Better to compile the references in Pureref. Can use ZBrush to help to block out if can't draw value.
REFLECTION
Designing vehicles is quite challenging for me, as I haven't paid much attention to this aspect before. Through this course, I learned about the important considerations and techniques involved in vehicle design. The elements used in design not only need to be aesthetically pleasing but also functional. Additionally, we must have a strong understanding of spatial structure to avoid designing vehicles that are impractical or illogical. I have learned a lot of new knowledge in this class, and overall, it has been very interesting.
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