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MAJOR PROJECT 2 - ENVIRONMENT DESIGN PROGRESS COMPILATION

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA MAJOR PROJECT 2 ENVIRONMENT DESIGN PROGRESS COMPILATION INSTRUCTIONS CONCEPT EXPLORATION Initially, due to a misunderstanding, I planned to design the environment as a 19th-century farmhouse . However, after clarifying the story background with my team members, I realized that the setting should be around the 1990s . Based on this updated direction, I began gathering references that align with the time period and gradually built a visual base for the environment. For lighting, I studied several game references, particularly Little Nightmares . The game often uses a dominant single-color key light supported by subtle secondary lighting to create atmosphere. I intend to adopt a similar approach in my lighting setup to achieve a moody and focused visual tone. In terms of assets, I further expanded the narrative of the game environment to make it more cohesive. Timothy, the younger brother, deeply misses his sister Cynt...

MAJOR PROJECT - TASK 3: CONCEPT PRESENTATION

TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA MAJOR PROJECT 1 TASK 3: CONCEPT PRESENTATION INSTRUCTIONS TASK 3: PROJECT PRESENTATION TASK 3 INSTRUCTIONS MIRO BOARD Group 08 Major Project 1_Gantt charted spreadsheet PROBLEMS AND SOLUTIONS WHILE TESTING IN UE Problem My character always falls from the stairs. Sometimes also stuck while walking on the stairs. Solution I put cubes under the stairs and checked the collision. I also adjust the step height setting in Character Blueprint to avoid falling from the stairs. Adjust the height of the cubes to be similar so that the character won't stuck while walking on the stairs. Problem Characters always go through the door. Can't open the doors. Solution Add box collision to the door. Use event beginplay in blueprint to check whether the logics are correct. Problem The room size is too small. Solution Adjust the size of the floorplan and check it using Third Person Gameplay View before blocking the house. TASK 3 FI...

INFORMATION DESIGN - FINAL PROJECT: INFOGRAPHIC VIDEO ANIMATION

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA INFORMATION DESIGN FINAL PROJECT: INFOGRAPHIC VIDEO ANIMATION INSTRUCTIONS PROJECT 1: ANIMATED INFOGRAPHIC POSTER INSTRUCTION: Based on FLIP group topic research, produce a basic video animation. DESCRIPTION:  Using a processed design framework, you will now produce an infographic report to present the given information to a ‘target audience’ with the purpose of: 1. Creating awareness (such as Global Warming, Recycle, etc.) 2. Explaining a process (such as "how to" video) 3. Defining a concept (such as "What is Fast Fashion", "What is Color Wheel", etc.) Any time based media and software using photography, vector imagery. Design Considerations: ● Organization Principles – LATCH and Content Organization ● Aesthetic Principles – Animation principles ● Cognitive Principles – Principles of visualization Output Expectation: The presentation must be deliberated on, consider each assessment rubri...

MAJOR PROJECT - TASK 2: DESIGN PROPOSITION

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA MAJOR PROJECT 1 PROJECT 2: DESIGN PROPOSITION INSTRUCTIONS PROJECT 2 PROJECT 2: INSTRUCTIONS MIRO BOARD ENVIRONMENT DESIGN REFERENCES Fig 1.1 Exterior and Interior I want to create a house with a corridor to enhance the horror atmosphere. However, since I'm unsure about the best placement that won't affect movement, I looked for references. Fig 1.2 References - Floorplan and Exterior Fig 1.3 First Floor Floor Plan Fig 1.4 Second Floor Floor Plan SKETCHES I planned to design a western-style house. Although it's a haunted house, the furniture cannot be too weird as the brother is still living here. Fig 2.1 Living Room Fig 2.2 Bathroom Fig 2.3 Library Fig 2.4 Hall Fig 2.5 Dining Room SOMETHINGS THAT WILL HAPPENED IN THE HOUSE Something weird is happening in the house. I will try whether it can be rendered in UE later.  GIF 3.1 Nobody but Have Shadows on Wall GIF 3.2 Eyes Will Always Following Player AMBIANCE ...