GAME ART - ART BIBLE
TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA
GAME ART
ART BIBLE
INSTRUCTIONS
ART BIBLE
INSTRUCTIONS
You are to compile and create a complete game art bible for the designated game proposed. You will include character model sheet, environment design, props, skins, weapons and concept illustration (cover art) for marketing profile. this will also include your art direction breakdowns. Each components to be described thoroughly in summary with key points. Finally art bible to be arranged in a layout that can be printed.
Submission will be in .pdf format and 200 dpi min, 16:9.
FINAL - ART BIBLE
I used the in-game UI design to create my slides, which makes my work look like it's part of the game.
EXERCISE - WORLD CREATION
CHARACTER DESIGN AND WORLD CREATION (CONCEPT ART)
3D/2D CHARACTER AND ENVIRONMENT (PORTING AND TESTING)
FEEDBACK
Week 11: Be careful with anatomy.
Week 14: Can use brushes to do the feather.
REFLECTION
This module had its challenges, but I thoroughly enjoyed the process. Next time, I will focus on improving my time management so I won't feel so rushed. By planning better, I hope to achieve more polished results and enjoy the process even more. I will research how to perfectly import models into Substance Painter and game engines, and proceed with the subsequent work.
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