ANATOMY AND CHARACTER SCULPTURE - POLISHING AND DYNAMIC POSTURE WITH PROPS
TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA
ANATOMY AND CHARACTER SCULPTURE
POLISHING AND DYNAMIC POSTURE WITH PROPS
INSTRUCTIONS
CHARACTER DETAILING AND TEXTURING
INSTRUCTIONS
We are to finally polish our character, Cleanup and retouch our sculpt accordingly with an appealing posture that represents character personality clearly. Character to have props that will further support characters persona and adds visual narrative of its nature. Sculpture should stand on a platform and retopoed. Lighting to be further enhanced and final renders to then be retouched in photoshop or ad digital painting tool. Below are the required breakdowns list:
- Collective shots rendered to show components in details
- Final render to be polished and presented on a potrait sized image. Printable high res.
- Final poster with an appealing layout.
- Baked texture sheet
- Projection to low-poly model
- Character turntable
- Note that in the end you will form a collective pdf that consist of your Character Design concepts together. More references to be obtained at files/class materials folder. You are strictly NOT Allowed to use any AI generated artwork be it 2d or 3d as it will be considered plagiarism and no marks will be given.
TUTORIALS FROM YOUTUBE
PROGRESSION
This task is a continuation of the previous one. We needed to pose our characters. Initially, I planned to use ZSpheres to change my character's pose, but since my character was wearing a dress, rigging the skeleton would easily cause other parts of the model to deform. So, I decided to use masking to change the pose instead.
Fig 1.2 Polygroups of Costume and Props
I followed an online tutorial to unwrap texture maps, but the result didn't quite match my expectations. I'll need to research further to see how I can improve it.
Fig 1.4 Low Poly Model
This was the original pose I designed for Danqing, but due to my limited skills, I wasn't able to successfully create the pose after several attempts. With time running out, I had to replace it with a simpler pose as the final version.
Fig 1.5 Original Hero Pose
This is Danqing's habitual gesture when engaging in conversation.
I didn't go with this version of the poster because it looked too cluttered with elements.
FINAL RENDER
In Photoshop, I used the Curves adjustment to make the lighting and shadows on the character more pronounced. I also added some light to the background.
Fig 2.2 Final Pose Render Without Background
Fig 2.3 Final Poster
Fig 2.4 Final Compilation
REFLECTION
In this task, I learned how to use various ZBrush features to pose my character. However, due to my limited skills and time constraints, I couldn't design the work as effectively as I wanted. I will work harder to study ZBrush and aim to create more refined artwork in the future.
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