ANATOMY AND CHARACTER SCULPTURE - POLISHING AND DYNAMIC POSTURE WITH PROPS

TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA
ANATOMY AND CHARACTER SCULPTURE
POLISHING AND DYNAMIC POSTURE WITH PROPS



INSTRUCTIONS



CHARACTER DETAILING AND TEXTURING

INSTRUCTIONS


PROGRESSION

This task is a continuation of the previous one. We needed to pose our characters. Initially, I planned to use ZSpheres to change my character's pose, but since my character was wearing a dress, rigging the skeleton would easily cause other parts of the model to deform. So, I decided to use masking to change the pose instead.


Fig 1.1 Editing Rendered Model in PS

Fig 1.2 Polygroups of Costume and Props

I followed an online tutorial to unwrap texture maps, but the result didn't quite match my expectations. I'll need to research further to see how I can improve it.

Fig 1.3 Unwrapped Texture Maps


Fig 1.4 Low Poly Model

This was the original pose I designed for Danqing, but due to my limited skills, I wasn't able to successfully create the pose after several attempts. With time running out, I had to replace it with a simpler pose as the final version.
Fig 1.5 Original Hero Pose

This is Danqing's habitual gesture when engaging in conversation.

Fig 1.5 Render Attempt 1 (character too dark & no standing on platform)

I didn't go with this version of the poster because it looked too cluttered with elements.

Fig 1.6 Poster Attempt 1



FINAL RENDER



In Photoshop, I used the Curves adjustment to make the lighting and shadows on the character more pronounced. I also added some light to the background.

Fig 2.1 Final Pose Render


Fig 2.2 Final Pose Render Without Background

Fig 2.3 Final Poster


Fig 2.4 Final Compilation


REFLECTION

In this task, I learned how to use various ZBrush features to pose my character. However, due to my limited skills and time constraints, I couldn't design the work as effectively as I wanted. I will work harder to study ZBrush and aim to create more refined artwork in the future.

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