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Showing posts with the label Anatomy and Character Sculpture

ANATOMY AND CHARACTER SCULPTURE - POLISHING AND DYNAMIC POSTURE WITH PROPS

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA ANATOMY AND CHARACTER SCULPTURE POLISHING AND DYNAMIC POSTURE WITH PROPS INSTRUCTIONS CHARACTER DETAILING AND TEXTURING INSTRUCTIONS We are to finally polish our character, Cleanup and retouch our sculpt accordingly with an appealing posture that represents character personality clearly. Character to have props that will further support characters persona and adds visual narrative of its nature. Sculpture should stand on a platform and retopoed. Lighting to be further enhanced and final renders to then be retouched in photoshop or ad digital painting tool. Below are the required breakdowns list: Collective shots rendered to show components in details Final render to be polished and presented on a potrait sized image. Printable high res.  Final poster with an appealing layout. Baked texture sheet  Projection to low-poly model  Character turntable Note that in the end you will form a collective pdf that con...

ANATOMY AND CHARACTER SCULPTURE - CHARACTER DETAILING AND TEXTURING

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA ANATOMY AND CHARACTER SCULPTURE CHARACTER DETAILING AND TEXTURING INSTRUCTIONS CHARACTER DETAILING AND TEXTURING INSTRUCTIONS We are to continue with the previous sculpt from Project 1 to further enhancement. We may add sufficient details and textures to the character sculpt by utiliziing thorough studies of anatomy principles in our sculpt. Details should uplift the character persona which will add visual narrative to the output produced. Below are the list of components to be achieved in this project: Character Persona Skin Details Scars and bumps Creases  Color implementation Light setup FINAL RENDER *Note that the character needs to be identical to our concept proposed and details that is suffiecient to address appealing characteristic. This will then continued to FINAL for further development.  Further references can be obtained at files/class materials folder TUTORIALS FROM YOUTUBE A Quick Guide for maki...

ANATOMY AND CHARACTER SCULPTURE - PROJECT 1

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA CHARACTER DESIGN PROJECT 1 INSTRUCTIONS STYLIZED CHARACTER BLOCKOUT Progression Fig 1.1 Hand Sculpting Fig 1.2 Body Blockout Fig 1.3 Feet Blockout Fig 1.4 Adding Eyeballs Fig 1.5 Side View Fig 1.6 Back View Fig 1.7 Front View Fig 1.8 Character Blockout Attempt 1 I optimize my character's body in the upcoming tasks. Fig 1.9 Final Character Blockout FEEDBACK Week 6: The hand is too long. Put the hand down a little bit. Week 7: Complete the face. The crotch is too broad. Complete the hand and feet. Week 10: The hand is too flat. Make the hand smaller. Fix the head and eye. Block out the props and costume. REFLECTION This is my first time working with modeling software, so I’m very nervous. I’ll do my best while completing this module's assignments. Since this is a continuous task and due to time constraints, I plan to optimize my character's body in the upcoming tasks.

ANATOMY AND CHARACTER SCULPTURE - EXERCISE

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA CHARACTER DESIGN EXERCISE INSTRUCTIONS EXERCISES Instructions In these exercises series, we have to produce outputs (digital drawings and sculpting test) that demonstrates the understanding of anatomy. We will have to produce out as listed below: Skeletal studies (Human) Head Studies (Sketch and Sculpt) Muscle Studies  (Sketch and Sculpt) Hands  (Sketch and Sculpt) Feet  (Sketch and Sculpt) Facial Expression  (Sketch and Sculpt) Posture (Blockout) Fig 1.1 Body Blockout:    Simple shapes are used to show the shape and value of the body Fig 1.2 Muscles Fig 1.2 Feet Study: Reference helps to understand more. Simple shapes are used to ensure the basic shape. Fig 1.3 Hand Study:   Reference helps to understand more. Simple shapes and lines are used to ensure the basic shape. Fig 1.4 Head Skeleton: Use perspective and simple shapes to understand the shape of the head. Fig 1.5 Final Compilati...