ANATOMY AND CHARACTER SCULPTURE - CHARACTER DETAILING AND TEXTURING
TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA
ANATOMY AND CHARACTER SCULPTURE
CHARACTER DETAILING AND TEXTURING
INSTRUCTIONS
CHARACTER DETAILING AND TEXTURING
INSTRUCTIONS
We are to continue with the previous sculpt from Project 1 to further enhancement. We may add sufficient details and textures to the character sculpt by utiliziing thorough studies of anatomy principles in our sculpt. Details should uplift the character persona which will add visual narrative to the output produced. Below are the list of components to be achieved in this project:
- Character Persona
- Skin Details
- Scars and bumps
- Creases
- Color implementation
- Light setup
- FINAL RENDER
*Note that the character needs to be identical to our concept proposed and details that is suffiecient to address appealing characteristic. This will then continued to FINAL for further development. Further references can be obtained at files/class materials folder
TUTORIALS FROM YOUTUBE
NOTES
A Quick Guide for making Stylized Hair in ZBrush 026 Deleting masked and hidden polygons with a hotkey
NOTES
ctrl+alt+left click ---sharpen the mask
ctrl+left click --- blur the mask
ctrl+shift --- knife tool
subtool > split > split unmasked (separate object to different layer)
PROGRESSION
This task is a continuation of the previous one. We gradually improved our character by adding clothing and textures in this task. Since I am not yet very proficient with ZBrush, I looked up many YouTube tutorials while working on this assignment.
I used the Abstract and Move functions to create the basic model of the clothing, and then sculpted on it with various brushes. To ensure the patterns on the clothing were clearly displayed, I used four layers of subdivision, which made my model's poly count very high.
Fig 1.1 Character Blockout with Costume
Fig 1.2 Adding Details
Fig 1.3 Paint on My Character
FINAL RENDER
Click here to watch the tutorial about painting skin.
Click here to watch how to export transparent image from zbrush.
Click here to see character concepts.
I add some red, blue and yellow color on the skin so it looks more realistic. I also add some texture on the bag so it won't look so empty.
FEEDBACK
Week 13: Too wide between the eyes and nose. Fix the flow of the dress. Adjust the hair and leg. The face is too serious, use move tool to adjust it.
Week 14: Can add some texture on the bag. Smoothen the hand and socks. The emboss on the dress is too strong, smoothen it or just colored it. The flow on the clothing should use mask by cavity to color. Face can be smaller cause the face looks like a boy now.
REFLECTION
In this task, I learned how to texture models to make them look more realistic. I also picked up many techniques for using ZBrush. During the process of completing this assignment, my ZBrush frequently crashed while saving files because the polypoints of my character's clothing were too large. To solve this problem, I had to constantly use Dynamesh and ZRemesh. I am very grateful to Mr. Kannan for the feedback he provided during the assignment, which benefited me greatly.
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