GAME ART - 3D/2D Character and Environment (Porting and Testing)
TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA
GAME ART
3D/2D CHARACTER AND ENVIRONMENT (PORTING AND TESTING)
INSTRUCTIONS
Week 10: Test actual UI in Photoshop. Refine, proper design and weapon.
Due to the high polycount in my modeling and the limited time, I wasn't very skilled at retopology, so I used ZRemesher to reduce the polycount. I'm not sure if I reduced it too much, but the result wasn't ideal. When I imported the FBX file into Substance Painter, the sword's hilt was only half there. I tried using "Close Holes" and Blender's "Clean Up" but couldn't figure out the cause, so I could only view a rough version in Substance Painter. My computer couldn't open Unreal, so I used Unity instead. The model displayed, but for some reason, it showed up in fluorescent pink. Due to time constraints, I wasn't able to complete perfect texturing and porting, but I will continue to study and improve my skills in Substance Painter and game engines.
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