GAME ART - Character Design and World Creation (Concept Art)
TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA
GAME ART
CHARACTER DESIGN AND WORLD CREATION (CONCEPT ART)
INSTRUCTIONS
- Character Silhouettes - for each character (MC, Minions, Creatures, Boss, etc)
- Value Studies
- Color Pallettes
- Cleanup
- Facial Expression Basics
- Dynamic pose 3/4
At first, I wanted to design a mechanical creature queen with two humanoid weapons, a little girl, but I had done something similar before. Then, I changed my mind and decided to design a boss, but the boss I created had too many tentacles, which made it difficult to model. In the end, I decided to challenge myself by designing a male character.
Since the YoRHa unit is an organization with similar uniforms, I needed to design clothing that feels similar yet completely different, which was a challenge for me. I searched online for references of military uniforms and formal wear, and looked at many hairstyles before finally coming up with a design I was happy with. I started with the system's human model, but I felt it was too muscular. Since 1B is supposed to be a young character, I made adjustments to the system model.
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