MINOR PROJECT - WARISAN XR (MR EXHIBITION)
TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA
MINOR PROJECT
WARISAN XR (MR EXHIBITION)
WEEKLY PROGRESSION
In Week 1, our group began the project by attending a briefing on the available options and selecting the WarisanXR project due to its focus on immersive technology and cultural heritage. We formed a team and conducted initial contextual research, including competitor analysis, understanding the client’s background, and visiting the National Museum to gather insights. These efforts helped us frame the project scope and prepare questions for the upcoming client meeting.
In Week 2, we had our first meeting with the client to clarify project requirements and expectations. The client emphasized the importance of user engagement over purely content-focused design. This shifted our focus to planning the user journey and overall experience. The meeting gave us a clearer direction and highlighted the importance of balancing creativity with client needs.
During Week 3, we worked on creating user personas to represent our target audience, including local families, students, and international visitors. After receiving feedback from our lecturer, we refined these personas to be more generalized and data-driven, ensuring they captured the goals, needs, and frustrations of a broader audience. This process underscored the importance of empathy and flexibility in user-centered design.
In Week 4, we finalized and distributed a survey questionnaire to gain deeper insights into our audience. The survey, shared via social media and personal networks, garnered 141 responses. The data allowed us to refine our personas further and informed our design decisions, ensuring they aligned with audience expectations. This highlighted the value of real-world data in guiding user-centric designs.
In Week 5, the client provided AR glasses for testing, giving us hands-on experience with the technology’s capabilities and limitations. This insight was crucial for understanding how to integrate AR effectively into the exhibition. Additionally, we continued refining user personas and began drafting the user journey map, aligning it with technical constraints and user expectations.
Fig 1.4 User Personas, Emphathy Map and User Journey Map
During Week 6, we developed user journeys based on our refined personas and brainstormed the top five ideas for the exhibition. We also began preparing a proposal presentation, assigning roles and responsibilities within the team. This week emphasized collaboration and creative exploration, helping us solidify the project’s direction.
In Week 7, we finalized the proposal presentation, incorporating key elements such as research findings, floor plans, conceptual ideas, photo booth design, and storyboards. The presentation was well-received, with feedback highlighting areas for refinement, such as improving AR interactivity, enhancing the storyline, and optimizing the floor plan for crowd control.
WARISANXR Proposal,作者 Jiaern NgIn Week 8, we reflected on the feedback and identified necessary adjustments to our designs. The feedback included suggestions for rethinking the floor plan while retaining the five-petal layout, making AR elements more interactive and prominent, and ensuring a cohesive storyline. These improvements aimed to enhance user engagement and meet client expectations.
In Week 9, we implemented feedback by refining the floor plan, focusing on crowd control, and improving AR interactivity. The storyline was made more engaging, and the photo booth design was simplified with added AR elements. This process highlighted the importance of aligning creativity with practicality to create an immersive and user-friendly experience.
In Week 10, we retained the five-petal floor plan and began exploring projection mapping and cultural symbolism related to flowers. Tasks were assigned to research these elements, ensuring thematic consistency and feasibility. This week focused on enhancing the exhibition’s interactivity and visual cohesion while addressing client feedback.
In Week 11, we finalized the floor plan and ensured all stations and the photo booth were seamlessly connected to the storyline. A multi-layer storyboard was created, covering projection mapping, lanterns, 3D elements, and UI design. The photo booth was positioned as the final surprise to leave a lasting impression on visitors. This week emphasized creating a cohesive narrative and refining interactive content to deliver an engaging and memorable experience.
In Week 12, we continued refining the project based on feedback from previous weeks. Key tasks included revisiting the five-petal floor plan to ensure better crowd flow and allocating space efficiently. Interactive content was further developed, focusing on cultural inclusivity and integrating projection mapping for enhanced visuals. Each member was assigned specific tasks, such as researching the cultural significance of flowers and testing the feasibility of curved screen projection mapping. These efforts aimed to create a more cohesive and immersive visitor experience.
During Week 13, we focused on refining details to align all elements with the storyline and art direction. The storyboard for the exhibition was finalized, with content organized into layers: projection mapping, lantern displays, 3D elements, and UI design. Efforts were also made to ensure the photobooth design was engaging, aligned with the theme, and served as a memorable final surprise for visitors. Interactive features were tested, and further adjustments were made to enhance usability and consistency throughout the exhibition.
In Week 14, the final stages of the project involved integrating all components for a cohesive experience. The team ensured all stations were connected to the storyline and maintained cultural relevance. Testing of AR elements, UI designs, and interactive features was conducted to refine visitor engagement. The team also prepared for the final presentation, which included showcasing the updated floor plan, storyline, and key visuals, ensuring all feedback had been addressed.
WARISANXR Final Presentation-Group 9,作者 yutian.teu
We focused on grouping, ensuring team members were aligned and roles were defined effectively. During the project briefing, the objectives and expectations were outlined, but some areas needed more clarity to streamline our understanding of deliverables. Topic selection was productive, with teams brainstorming and narrowing down ideas, though a few groups could benefit from refining their focus to align better with the project goals. Overall, it was a solid start with room for improvement in communication and clarity.
We focused on finalizing the survey questionnaire, ensuring it aligns with the project objectives and captures all necessary data. Once finalized, the next step involves survey distribution to the target audience, aiming for a broad and representative response to support our analysis.
We arranged a meeting with the client to test the Xreal Air 2 AR glasses, gathering valuable insights into their functionality and user experience. Based on the feedback, we will further refine the user personas to ensure they accurately represent the majority group, aligning with the target audience's needs and behaviors.
We developed a user journey to map out the key interactions and experiences of our target audience. From brainstorming, we identified the top 5 ideas and categorized them based on themes and relevance. Using these insights, we crafted a clear and focused insight statement to guide the direction of our project.
We are preparing a proposal presentation slide that includes comprehensive research findings, a detailed floor plan, and an overview of material usage. The presentation will also highlight the core idea, include a concept for the photo booth, provide a detailed storyboard for the content, and showcase a strong key visual to effectively communicate the project's vision.
This week, there are no classes, as the presentation was completed last week, and feedback was provided by the lecturer during Week 8. Based on the feedback, the floorplan and crowd control need to be reconsidered while retaining the concept of the five-petal design. The AR elements must be more prominent compared to the props, with a focus on incorporating more interactive features to engage the audience. Drawing inspiration from the TeamLab project, the exhibition should aim for an immersive experience that captivates visitors. The decision regarding the virtual guide—whether it will be free-roaming or on-screen—should align with the client’s requirements. Additionally, the storyline needs to be made more enjoyable to enhance visitor engagement. AR elements should also be integrated into the photobooth design, which should be reimagined to be less cluttered and more visually appealing.
We updated our progress with the lecturer. We can keep the 5 metal floor plan and measure it later. Give some idea about fun and interactive content.
The floor plan was approved, and it was decided to maintain a flow of visitors entering in groups of three to ensure smooth movement throughout the exhibition. All station content and the photobooth design will be integrated with the storyline to create a cohesive experience. Additionally, the photobooth will be positioned as the final surprise to leave a memorable impression on visitors.
To accurately visualize the space, the design should simulate the actual environment using a camera to capture what visitors would see. Floor markings will be added to guide visitors on where to stand, ensuring proper alignment with the AR elements. Incorporating different types of stages will help ground the AR content, avoiding the appearance of floating objects, and the stages can then be decorated and generated in 3D. Five key visuals will showcase the 3D environment, highlighting exactly what visitors will experience. Using Blender, animations can depict three different angles, showing three people interacting: one explaining the setup, one demonstrating what visitors see through their eyes, and one showing the overall perspective. Alternatively, a static low-poly lion model could be used to explore angles and ensure proper alignment without requiring full animation.
The lantern design requires adjustments to eliminate blur and opacity issues, ensuring consistency across all visuals. The background flower may appear sparse, and adding more elements could enhance the overall aesthetic. The pedestal design is satisfactory but should incorporate projection or AR mapping for added engagement. UI readability needs improvement, with larger text and better layout for ease of use. For the Sunbear character, a backup plan is necessary since it is black, which may pose visual challenges. The text size should be increased, and the interaction design involving two-hand gestures with a stick should be evaluated for practicality.
The final scene requires a distinct tone, with the flower at its climax to create a memorable and impactful ending. Interaction rules should avoid unnecessary user inputs to maintain a smooth experience. The drag-to-image feature in the ending can be removed to simplify the interaction. The photobooth design currently feels too dark and needs to align better with the exhibition's overall art direction for consistency.
For the final presentation, it should comprehensively cover the problem statement and "how might we" questions, along with the refined floor plan and storyboard. These elements will clearly communicate the project’s vision, design process, and final outcome.
The movement of the flower layer needs to be defined, ensuring consistency across patterns and colors, with variations to add visual interest. Currently, only the batik design incorporates three layers, and this approach should be extended to other elements for uniformity. To achieve clarity, the design should be broken down into layers and constructed into a Miro board for better visualization and rationalization.
The current bear virtual guide is difficult to see and needs to be replaced or redesigned, with color changes implemented for each station to improve visibility and engagement. The UI transparency must be carefully calibrated to remain visible and suitable for gameplay, ensuring a seamless user experience.
The photobooth style should align with the station design for cohesive visual continuity. Staff members holding iPads can control AR fireworks to enhance the photobooth experience by allowing visitors to take dynamic and interactive photos. These adjustments aim to improve the exhibition's aesthetic consistency and interactive functionality.
Our client provided us with the AR glasses for testing, allowing us to observe the importance of stable content presentation so visitors don’t experience disappearing or misplaced visuals. This hands-on experience highlighted the critical role of reliability in creating an engaging AR experience. It was also encouraging to have a supportive client who answered our questions openly. This insight into the technical requirements of AR design reinforced the need for seamless presentation, and I plan to apply this attention to stability and user experience in future projects involving interactive technologies.
During this session, we worked on the design process using the Miro board, creating user journeys based on three personas. Each team member contributed creative ideas, leading to a collaborative exploration of possibilities. This activity emphasized understanding user needs and aligning designs to their goals.
This week, our group focused on preparing the proposal presentation slides. We identified key components to include, such as research findings, the floor plan, material usage, ideas, a photo booth concept, a detailed storyboard, and the key visual. Through consultations, we ensured our presentation would comprehensively address all necessary aspects and reflect our vision clearly.
This week, our group reviewed the lecturer's feedback from the previous week and planned improvements for the project. Key points included rethinking the floor plan and crowd control while keeping the five-petal concept, enhancing AR elements with more interactivity, and drawing inspiration from the TeamLab project for an immersive experience. Additional focus was placed on deciding the virtual guide format, making the storyline more engaging, and refining the photo booth design with AR integration and less clutter.
Our group retained the five-petal floor plan, focused on developing interactive content, and assigned tasks such as researching flower backgrounds and projection mapping on curved screens. Key learnings included the importance of teamwork, delegation, and balancing creativity with practicality, which will guide future projects with a focus on collaboration, user engagement, and technical feasibility.
This week, our group focused on planning the exhibition's flow, organizing it into sets of three stations. We ensured all elements, including the photo booth, were connected to the overarching storyline. The photo booth was planned as the final surprise. Our next step is to create a storyboard, breaking it down into layers for projection mapping, lanterns, 3D elements, UI design, and the photo booth.
This process emphasized the importance of cohesive design and organizing complex elements systematically. It taught me how to break down tasks, plan each detail, and maintain a unified vision. These skills will be valuable in both my current module and future work in exhibition design.
This week, our group focused on refining the exhibition’s spatial design. We use photobashing to simulate what people would see in the space and plan to marked positions on the floor to plan where attendees should stand. We considered using different types of stages to ensure elements don't float and planned to create 3D visuals. We also explored animating the design in Blender from different angles or using simple low-poly models to test the perspectives effectively.
This process helped us understand the importance of visualizing the space and how people interact with it. Using 3D models and considering different perspectives ensured our design was both realistic and engaging. We also learned the value of precision and efficiency in conveying design concepts, whether through animation or simpler models.
This learning is relevant to my future work in design, as visualizing spatial layouts in 3D is essential for creating effective, engaging exhibitions. Tools like Blender will help refine future projects, ensuring they are both practical and visually appealing.
This week, our group received feedback on various aspects of the exhibition design. We were advised to ensure consistency in the lanterns, make the background flower more prominent, and enhance the pedestal by incorporating projection or AR. The UI was suggested to be more readable, and adjustments were needed for the text size and interaction with the two-handed stick. We were also encouraged to change the tone of the final scene, avoid unnecessary interactions, remove the drag-to-image feature, and address the lighting in the photobooth to align with the art direction. The final presentation should include the problem statement, floorplan, and storyboard.
The feedback highlighted the importance of refining small design elements for a more cohesive and user-friendly exhibition. Adjusting visuals, interactions, and the tone of the final scene will improve the overall experience. These changes aim to make the exhibition more functional, engaging, and aligned with the intended message, ensuring a seamless user journey.
This learning is useful in understanding how small adjustments can significantly impact the user experience. It reinforced the importance of consistency in design, emotional engagement, and ensuring interactions are purposeful. These lessons will guide me in future projects, where I will apply them to create more effective and engaging designs, balancing aesthetics and functionality.
This week, me and my teammates focused on refining our final presentation slides and completing the necessary project documentation. We ensured the slides were clear, concise, and visually appealing, aligning them with our objectives and key points. Alongside this, I worked on filling out the required documents, ensuring they were accurate and comprehensive. These tasks aimed to present our project professionally and meet all requirements.
Through this process, I learned the importance of effectively communicating ideas visually and organizing content for maximum impact. Refining the slides highlighted the value of clarity and brevity, while completing the documentation enhanced my attention to detail and project management skills. These activities deepened my understanding of how to convey complex information in a structured and professional manner.
This experience has improved my ability to prepare polished presentations and maintain thorough documentation, which are essential skills in both academic and professional contexts. Moving forward, I will apply these learnings to future projects, ensuring clarity, organization, and professionalism in all my work. These skills will be invaluable for future modules and my career development.
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