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VEHICLE AND PROPS DESIGN - FUNDAMENTALS OF VEHICLE DESIGN

  TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA ANATOMY AND CHARACTER SCULPTURE POLISHING AND DYNAMIC POSTURE WITH PROPS INSTRUCTIONS FUNDAMENTALS OF VEHICLE DESIGN INSTRUCTIONS You are to practice and showcase thorough understanding of creating vehicle and props design via series of continues exercises given. You are to pick and draw 3 types of vehicle designed for either land, air or water. Here you will be exercising fundamentals as listed below: Deconstructing and constructing vehicles from references ( 5 x 3types = 15 thumbnail sketches)  Form and Function ( Pick 1 type X 10 thumbnails) Perspective (Pick 1 type X 5 sketches min ) Line Weight ( Pick 1 and add line weights to the perspective drawing done) Applying Colors ( Pick 1 and apply varieties to obtain appealing colors) Texturing (pick 1 and test with materials and texture bashing) Submissions: Collective Art work in .pdf format. Each exercises should be in 1920 X 1080 pixels. All artworks will be posted

ANATOMY AND CHARACTER SCULPTURE - POLISHING AND DYNAMIC POSTURE WITH PROPS

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA ANATOMY AND CHARACTER SCULPTURE POLISHING AND DYNAMIC POSTURE WITH PROPS INSTRUCTIONS CHARACTER DETAILING AND TEXTURING INSTRUCTIONS We are to finally polish our character, Cleanup and retouch our sculpt accordingly with an appealing posture that represents character personality clearly. Character to have props that will further support characters persona and adds visual narrative of its nature. Sculpture should stand on a platform and retopoed. Lighting to be further enhanced and final renders to then be retouched in photoshop or ad digital painting tool. Below are the required breakdowns list: Collective shots rendered to show components in details Final render to be polished and presented on a potrait sized image. Printable high res.  Final poster with an appealing layout. Baked texture sheet  Projection to low-poly model  Character turntable Note that in the end you will form a collective pdf that consist of your C

DIGITAL MATTE PAINTING - THEMATIC MATTE PAINTING (VFX)

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA DIGITAL MATTE PAINTING THEMATIC MATTE PAINTING (VFX) INSTRUCTIONS THEMATIC MATTE PAINTING (VFX) Instructions Thematic and realistic. Students will demonstrate technical capability to analyse, composite and communicate set uniqueness by blending 3D geometry and 2D painting to a raw video footage together with special effects. Students need to come up with 3 different location based on the theme and genre selected. Students must also showcase the breakdowns of how this project is undertaken. * Note that your matte should seamlessly blend and showcase a believable set. You are to use Unreal or Unity to make the world build and compose it via After Effects.   Submission: Compiled technical doc .pdf (*moodboard, styleguide, storyboard, technical processes as posted in their e-portfolio). Final output will include a 15 – 30 sec video (*.mp4, h2.64, 16:9 - 1440 X 1080, 25 fps, ACC, 48kHz, uploaded to youtube channel). NOTE: Y

CHARACTER DESIGN TASK 4 - COMPILATION

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA CHARACTER DESIGN TASK 4: COMPILATION INSTRUCTIONS TASK 4 - COMPILATION TASK 1 - PERSONIFICATION, BIG IDEA TASK 2 - CHARACTER DESIGN DEVELOPMENT TASK 3 - CHARACTER DESIGN EXECUTIONS We are required to design the banner and wish screen of Genshin Impact for our character. Fig 1.1 Banner Fig 1.2 Wish Screen Fig 1.3 3D Render of My Character Template of Wish Screen from HERE Fig 1.4 Final Compilation REFLECTION Although the coursework this semester is quite heavy, this class has brought me a lot of joy. I can use my imagination to design my character. From this class, I learned a lot, such as color matching, costume design, and character creation. I used the module anatomy and character sculpting to model Danqing. For the compilation of the character design, I referred to many other people's works and found that I particularly like this rich layout. I set the colors of Danqing's clothes and dendro elements as the m

CHARACTER DESIGN TASK 3 - CHARACTER DESIGN EXECUTIONS

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA CHARACTER DESIGN TASK 3 INSTRUCTIONS TASK 3 - CHARACTER DESIGN EXECUTIONS Brief Task 3: Character Design Execution Hero Pose The pose of all poses: the hero pose. Think of our character as a figurine, How would we pose them? Is the character deploying their most powerful attack? Is it making a grand entrance? Is it their relaxed stance? Here consider the figure’s pose, facial expression, lighting, and dynamic movement to enhance our hero pose Poses Exploration - Sketches Fig 1.1 Poses Exploration References Fig 1.2 Poses References Fig 1.3 4 Hero Poses Variation Studies Outfit Patterns Exploration Chinese Patterns On Objects Background Elements Exploration Fig 1.4 Dragon Scale Scroll Fig 1.5 Thousand Miles of Mountains and Rivers I used the dragon scale scroll and the painting as a reference to design the weapon and splash art. Hero Pose Without Background Fig 2.1 Final Hero Pose With Background  I use black an

ANATOMY AND CHARACTER SCULPTURE - CHARACTER DETAILING AND TEXTURING

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA ANATOMY AND CHARACTER SCULPTURE CHARACTER DETAILING AND TEXTURING INSTRUCTIONS CHARACTER DETAILING AND TEXTURING INSTRUCTIONS We are to continue with the previous sculpt from Project 1 to further enhancement. We may add sufficient details and textures to the character sculpt by utiliziing thorough studies of anatomy principles in our sculpt. Details should uplift the character persona which will add visual narrative to the output produced. Below are the list of components to be achieved in this project: Character Persona Skin Details Scars and bumps Creases  Color implementation Light setup FINAL RENDER *Note that the character needs to be identical to our concept proposed and details that is suffiecient to address appealing characteristic. This will then continued to FINAL for further development.  Further references can be obtained at files/class materials folder TUTORIALS FROM YOUTUBE A Quick Guide for making Styliz

DIGITAL MATTE PAINTING - PROJECT 1 INVISIBLE SET EXTENSION

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA DIGITAL MATTE PAINTING PROJECT 1 INVISIBLE SET EXTENSION  INSTRUCTIONS INVISIBLE SET EXTENTION  PRE-PRODUCTION Instructions We will synthesize the knowledge gained in task 1 to apply in task 2. We are to demonstrate technical capability to conceptualize and build assets as a prep for invisible set extension over raw footage or recreate it by scratch from concept to finished art work. We will dissect and deconstruct raw footage to understand the nature and concept of the footage environment requirements for extension.   Progression  Fig 1.1 Perspective and Value Painting Fig 1.2 Croping The Base Fig 1.3 Adjusting base on feedback from lecturer Scene 1 3 Shots Sketches Fig 2.1 3 Shots Sketches of Scene 1 Fig 2.2 Composition and Ambiance: Paint to show value on the base. Used green and blue gradient as ambiance. Fig 2.3 Photobashing: Used bridge as the base then added houses and mountains.  Feedback: Perspective is off. F