Posts

INFORMATION DESIGN - EXERCISES

Image
TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA INFORMATION DESIGN EXERCISES INSTRUCTIONS EXERCISES: QUANTIFIABLE INFORMATION – Quantify raw data and visualize information as a photograph A is a visual representation of numerical data that allows for easy interpretation and analysis.  Instruction: Gather a set of objects and separate it into category such as color, shape, pattern, and other quantifiable factor. Example: 1. Box of Lego 2. Jar of button 3. Jar of marble ball 4. Set of colourful rubber strap In this exercise you're required to quantify our chosen objects and arrange them into  a presentable layout or chart .  The information must be presented as is, and you need to arrange the objects with relevant indicators written out with pens to help you to visualize the quantity and data. The examples of objects that can be use are buttons, coins, lego pieces, M&Ms, and more. Submission: E-Portfolio report consists of 1. Photo of the random...

Environment Design - Complete Environment Design Bible

TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA ENVIRONMENT DESIGN COMPLETE ENVIRONMENT DESIGN BIBLE INSTRUCTIONS INTERIOR AND SET DESIGN INSTRUCTIONS You are to polish and complete each 1 of the Exterior and Interior Design with sufficient break down of props/asset concepts - hero asset, set design props and details. Each artwork will be layout with balanced and well arranged call sheet which will then be compiled with project 1 and 2 to a Complete Environment Bible. You are allowed to alter and upgrade each content that has strong design which showcases its functionality well. List of tasks to be completed:  ( Individual Call Sheet ) Polished Artwork: 2000 x 3500 pixels 200 dpi for Interior, Exterior and Props design (Jpeg and psd)  Complete Environment Design Bible pdf format.   REFLECTION During this environment design project, I experienced a wide range of emotions. At the beginning, I felt overwhelmed by the complexity of the task and the ne...

ENVIRONMENT DESIGN - INTERIOR AND SET DESIGN

Image
TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA ENVIRONMENT DESIGN INTERIOR AND SET DESIGN INSTRUCTIONS INTERIOR AND SET DESIGN INSTRUCTIONS You are to continue and develop interior design that best reflects Project 1. You are focus on 1 interior set and showcase the relevance of its existence of its inhabitants. Below is the list of tasks to be completed.  Mood board – collection of references and breakdown  Thumbnail sketches – initial concept ideas   Composition studies – 5 drawings, best communicate visually  Value studies – Continue from 5 compositions   Ambience studies – Continue from 5 value painting   Submission:  Complete Call-out Sheet. Note that each progression to be drawn on 2000 X 3000 pixels 150 dpi 16:9 ratio landscape for weekly progression. Remember this is the pre-production stage where you must make it about 70% min completion that visually communicates and appeals to target audiences.   MODELLING Fig ...

ENVIRONMENT DESIGN - EXTERIOR AND LANDSCAPE DESIGN

TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA ENVIRONMENT DESIGN EXTERIOR AND LANDSCAPE DESIGN INSTRUCTIONS EXTERIOR AND LANDSCAPE DESIGN INSTRUCTIONS You are to choose and develop a location e.g. Temple set, Ruins, Village, City etc based on a theme or story that you have proposed from a game/movie/cartoon. Below is the list of tasks to be completed.  Mood board – collection of references and breakdown  Thumbnail sketches – initial concept ideas   Composition studies – 5 drawings, best communicate visually  Value studies – Continue from 5 compositions   Ambience studies – Continue from 5 value painting   Submission:  Complete Call-out Sheet. Note that each progression to be drawn on 2000 X 3000 pixels 150 dpi 16:9 ratio landscape for weekly progression. Remember this is the pre-production stage where you must make it about 70% min completion that visually communicates and appeals to target audiences. FEEDBACK Week 5: Can add some...

GAME ART - ART BIBLE

TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA GAME ART ART BIBLE INSTRUCTIONS ART BIBLE INSTRUCTIONS You are to compile and create a complete game art bible for the designated game proposed. You will include character model sheet, environment design, props, skins, weapons and concept illustration (cover art) for marketing profile. this will also include your art direction breakdowns. Each components to be described thoroughly in summary with key points. Finally art bible to be arranged in a layout that can be printed.  Submission will be in .pdf format and 200 dpi min, 16:9.  FINAL - ART BIBLE I used the in-game UI design to create my slides, which makes my work look like it's part of the game. EXERCISE - WORLD CREATION CHARACTER DESIGN AND WORLD CREATION (CONCEPT ART) 3D/2D CHARACTER AND ENVIRONMENT (PORTING AND TESTING) FEEDBACK Week 11: Be careful with anatomy. Week 14: Can use brushes to do the feather. REFLECTION This module had its challenges, but I...

GAME ART - 3D/2D Character and Environment (Porting and Testing)

Image
TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA GAME ART 3D/2D CHARACTER AND ENVIRONMENT (PORTING AND TESTING) INSTRUCTIONS 3D/2D CHARACTER AND ENVIRONMENT (PORTING AND TESTING) INSTRUCTIONS You are to build your character and props in 3D and to be tested in Unreal/Unity game engine. Rigging for character can be done in Actor Core Accurig or in Blender. Textures for both character and props can be created with substance painter. As for props we will be evaluating the hero assets and medium sized asset. Each assets will be ported and tested in the game engine. I had learnt to do uv map from the high poly model in zbrush but it seems cannot use. Fig 1.1 Body UV Map Fig 1.2 Modelling Process Fig 1.3 Import to Blender to Smoothen and Clean Up Fig 1.4 Import to Substance Painter Fig 1.5 Tried the Materials Fig 1.6 Trying to Import To Unity Fig 1.7 Character Poses and Action Fig 1.8 Testing UI in Photoshop Fig 1.9 Arranging Layout Fig 1.10 Character Turnaround FEEDBACK We...