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MAJOR PROJECT - TASK 3: CONCEPT PRESENTATION

TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA MAJOR PROJECT 1 TASK 3: CONCEPT PRESENTATION INSTRUCTIONS TASK 3: PROJECT PRESENTATION TASK 3 INSTRUCTIONS MIRO BOARD Group 08 Major Project 1_Gantt charted spreadsheet PROBLEMS AND SOLUTIONS WHILE TESTING IN UE Problem My character always falls from the stairs. Sometimes also stuck while walking on the stairs. Solution I put cubes under the stairs and checked the collision. I also adjust the step height setting in Character Blueprint to avoid falling from the stairs. Adjust the height of the cubes to be similar so that the character won't stuck while walking on the stairs. Problem Characters always go through the door. Can't open the doors. Solution Add box collision to the door. Use event beginplay in blueprint to check whether the logics are correct. Problem The room size is too small. Solution Adjust the size of the floorplan and check it using Third Person Gameplay View before blocking the house. TASK 3 FI...

INFORMATION DESIGN - FINAL PROJECT: INFOGRAPHIC VIDEO ANIMATION

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA INFORMATION DESIGN FINAL PROJECT: INFOGRAPHIC VIDEO ANIMATION INSTRUCTIONS PROJECT 1: ANIMATED INFOGRAPHIC POSTER INSTRUCTION: Based on FLIP group topic research, produce a basic video animation. DESCRIPTION:  Using a processed design framework, you will now produce an infographic report to present the given information to a ‘target audience’ with the purpose of: 1. Creating awareness (such as Global Warming, Recycle, etc.) 2. Explaining a process (such as "how to" video) 3. Defining a concept (such as "What is Fast Fashion", "What is Color Wheel", etc.) Any time based media and software using photography, vector imagery. Design Considerations: ● Organization Principles – LATCH and Content Organization ● Aesthetic Principles – Animation principles ● Cognitive Principles – Principles of visualization Output Expectation: The presentation must be deliberated on, consider each assessment rubri...

MAJOR PROJECT - TASK 2: DESIGN PROPOSITION

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA MAJOR PROJECT 1 PROJECT 2: DESIGN PROPOSITION INSTRUCTIONS PROJECT 2 PROJECT 2: INSTRUCTIONS MIRO BOARD ENVIRONMENT DESIGN REFERENCES Fig 1.1 Exterior and Interior I want to create a house with a corridor to enhance the horror atmosphere. However, since I'm unsure about the best placement that won't affect movement, I looked for references. Fig 1.2 References - Floorplan and Exterior Fig 1.3 First Floor Floor Plan Fig 1.4 Second Floor Floor Plan SKETCHES I planned to design a western-style house. Although it's a haunted house, the furniture cannot be too weird as the brother is still living here. Fig 2.1 Living Room Fig 2.2 Bathroom Fig 2.3 Library Fig 2.4 Hall Fig 2.5 Dining Room SOMETHINGS THAT WILL HAPPENED IN THE HOUSE Something weird is happening in the house. I will try whether it can be rendered in UE later.  GIF 3.1 Nobody but Have Shadows on Wall GIF 3.2 Eyes Will Always Following Player AMBIANCE ...

INFORMATION DESIGN - PROJECT 1: ANIMATED INFOGRAPHIC POSTER

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA INFORMATION DESIGN PROJECT 1: ANIMATED INFOGRAPHIC POSTER INSTRUCTIONS PROJECT 1: ANIMATED INFOGRAPHIC POSTER DESCRIPTION:  After time exploring media and learning about information design, you will now develop an infographic that presents a series of different processes as visuals rather than text. REQUIREMENT: Your main intention is to analyse the “delivery mechanism’s” that affect the outcomes of your infographics. Though content is important, however the aim of this presentation is too look at what makes an infographic presentation work or does not work. This includes content but only as one of the many components of an infographic: PART 1: Infographic poster (10%)             INSTRUCTION: 1. Choose 1 infographic poster reference from Internet (Please consult before proceed) 2. Redesign the poster into A4 size. Sketch the idea and process 3. Redesign and simplify the poster ba...

MAJOR PROJECT - TASK 1: PROPOSAL DEVELOPMENT

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TAN YING YI / 0362425 / BACHELOR OF DESIGN (HONS) IN CREATIVE MEDIA MAJOR PROJECT 1 TASK 1: PROPOSAL DEVELOPMENT INSTRUCTIONS PROJECT 1 INSTRUCTIONS MIRO BOARD PROGRESSION Our group decided to design a 3D horror game, so we did some research on horror games. Each of us provides three ideation for our gameplay design in Miro Board. Fig 1.1 Gameplay Research Fig 1.2 Gameplay Ideation After discussing, we get our storyline and basic gameplay mechanics. A hospital—background noise of a heart monitor beeping. You see a blurry figure—your younger brother. He seems to be shouting, but you can't hear his words clearly. The only thing echoing in your mind is: "I wish you were dead." Then, everything fades into darkness. You have become a vengeful spirit consumed by rage. Gameplay – Pranks & Clue Hunting The goal of finding clues is to uncover your brother's weakness. (If it's not a weakness, you won't be able to scare him—this is for players who like to experiment ...